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How would you create a flamethrower that also emits custom particles (read more in Q)?

Asked by 7 years ago

So, how would you go about making a flame thrower that emits custom particles and burns parts as well as players.

What should I read and refer to, so I can start to make one.

Much appreciated if I get helped.

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Make a normal flamethrower using fire particles available in models>effects and then use a script or click detector to turn it on and off and add a kill script to fire particle. TherDanTDM 24 — 7y
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What should I refer to, I am a bit lost on how to start. User#13167 0 — 7y

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Answered by
farrizbb 465 Moderation Voter
7 years ago

It is quite easy actually just do local f = Instance.new("Part") do your scripting then do local p = Instance.new("ParticleEmitter") and then change it to your liking

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for your burn i suggest using a touch function and make the player lose a curtain amount of health unless ya want a burn that keeps going in that case do a wait and repeat untill player health = something like 20 farrizbb 465 — 7y
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Answered by 7 years ago
Edited 7 years ago

here

local flame = Instance.new("ParticalEmmiter",game.Workspace.Part)
flame.Texture = "" --Put your texture in here!
-- I think you know the rest :D

you can use that to help you and change part to where it will spawn

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"ParticleEmitter" SwordsDestinyGames -11 — 7y
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oh well you know what I mean GimmeWaffleBruh 18 — 7y

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