Not getting any script errors so I am confused as to why it's not working if I am trying to move the model on it's own accord with a loop. Am I missing something important here?
Ship = script.Parent Value = Ship.Position FlightCourse = game.Workspace.ShipPostition x, y, z = Value.x, Value.y, Value.z while wait () do x, y, z = x + 0.01, y + 0.01, z + 0 for i = 1,0.1 do wait(0.1) Ship:MoveTo(FlightCourse.PointA.Position + Vector3.new (x, y, z)) wait(0.1) end end
I got it done, never mind. Figured it out, well in a different way. More rudimentary method, but none-the-less functional and smooth. I don't need an answer now, merci anyway.