You know, the one that appears when you hover over guis? I can only figure out how to change the default one.
This only appears to happen upon hovering over GuiButton
objects. And unfortunately, there is no way to prevent this.
But there is a way around it.
You could use a TextLabel, along with the Button1Down
event, and check if the mouse is within the bounds of the GuiObject in order to simulate the MouseButton1Down
event.
This would look like this;
local plr = game.Players.LocalPlayer; local mouse = plr:GetMouse(); local gui = script.Parent; local xBounds,yBounds = gui.AbsoluteSize.X,gui.AbsoluteSize.Y; local xPos,yPos = gui.AbsolutePosition.X,gui.AbsolutePosition.Y; mouse.Button1Down:Connect(function() local x,y = mouse.X,mouse.Y; local leftui,rightui = xPos-xBounds,xPos+xBounds; local upui,downui = yPos+yBounds,yPos-yBounds; if (x < rightui and x > leftui) and (y < upui and y > downui) then print("MouseButton1Down"); end end)
Essentially, you can get the bounds of the GuiObject by adding/subtracting the AbsoluteSize by the AbsolutePosition.
So, left side of the ui would be: AbsolutePosition.X - AbsoluteSize.X
and the right side would be the same, but you add the AbsoluteSize rather than subtracting it. Same goes for the Y bounds.
Hope I helped! And happy developing!