Ok so I have a idea to make a game where you sorta go around an possess different characters. Ive made a map with a ton of noob npcs that you can possess and control Heres the script. BTW it is a local script but I have filtering enabled off. So you press q to switch but when you switch it works but when you move around it doesnt run the animations such as walking and jumping. If you want to try the place this is the link:https://web.roblox.com/games/672192244/Switch And here's the script:
-- Switch script by Wafflecow321 -- in dev local UIS = game:GetService("UserInputService") local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Camera = game.Workspace.CurrentCamera function Click(input,gp) if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.Q then if Mouse.Target then if Mouse.Target.Parent:FindFirstChild("Humanoid")and not Mouse.Target:IsDescendantOf(Player.Character)then Player.Character.Archivable = true if Player.Character:FindFirstChildOfClass("Tool")then Player.Character:FindFirstChildOfClass("Tool"):Destroy() end local Char = Player.Character local Clone = Char:Clone() Clone.Parent = workspace print(Mouse.Target.Parent.Name) local Target = Mouse.Target Camera.CameraSubject = Target.Parent Player.Character = Target.Parent end end end end end UIS.InputBegan:connect(Click)
I don't rlly care if you copy this but plzz be considerate and give me credit.
I'm pretty sure if you disable the Animate
script inside the character, then re-enable it, the animations should recalibrate.
local Char = Player.Character local Clone = Char:Clone() Clone.Parent = workspace local Target = Mouse.Target Camera.CameraSubject = Target.Parent Player.Character = Target.Parent wait(1) local anim = Player.Character:WaitForChild("Animate"); anim.Disabled = true; anim.Disabled = false;
Test around with this idea.