Here it is, good luck please help me with it. The problem is that nothing will run. Literally nothing.
Maps = {"Wobbly Bridge","Tower Of Magic"} Time_Per_Round = 60 HowLongMessageLasts = 5 HowLongVotingPeriodLasts = 15 MessageToBeStated = "Seconds Left: " Option = 1 COLOR = 1 function Op1() m = Instance.new("Message", Workspace) m.Text = "Map Selected: ".. MAP .."!" wait(3) m:Destroy() end function Op2() m = Instance.new("Message", Workspace) m.Text = "".. MAP .."____ was picked!" wait(3) m:Destroy() end function Op3() m = Instance.new("Message", Workspace) m.Text = "You will be playing on the ".. MAP .." map" wait(3) m:Destroy() end function Op4() m = Instance.new("Message", Workspace) m.Text = "" wait(3) m:Destroy() end Players = game.Players:GetPlayers() Ls = game.Lighting:GetChildren() _G.MAPA = {"Wobbly Bridge"} _G.MAPB = {"Tower Of Magic"} _G.NothingCurrently = {} Lasting = HowLongVotingPeriodLasts while true do HowLongVotingPeriodLasts = Lasting if #Players > 1 then for o = 1,#Players do gui = game.Lighting.Vote:Clone() gui.Parent = Players[o].PlayerGui end repeat a = HowLongVotingPeriodLasts wait(1) m = Instance.new("Message", Workspace) m.Text = "Voting Time: " a = a - 1 wait(1) until a == 0 m:Destroy() for i = 1,#Players do val = Players[i].Map.Value table.insert(_G[val], val) end mapn = math.max(#_G.MAPA, #_G.MAPB) if #_G.MAPA == mapn then for u = 1,#Ls do if Ls[u]:FindFirstChild("A") ~= nil then Pick = Ls[u] end end end Mapp = Pick:Clone() Mapp.Parent = Workspace MAP = Mapp.Name if Option == 1 then Op1() elseif Option == 2 then Op2() elseif Option == 3 then Op3() elseif Option == 4 then Op4() else print("Invalid option") end for y = 1,#Players do if COLOR == 1 then Players[y].TeamColor = BrickColor.new("Really red") COLOR = 2 elseif COLOR == 2 then Players[y].TeamColor = BrickColor.new("Really blue") COLOR = 1 end end end end
Ok, for minigame scripts like this, dont use _G. And have you put the Maps in lighting?; If you havent done that, of course nothing will work.
and for messages, use this:
msg = Instance.new("Message") msg.Parent = nil msg.Parent = game.Workspace msg.Text = "Choosing Minigame." wait(3) msg:remove()
Try this :D
For map pickers use this:
local m = math.random(1,4) if m == 1 then game.Lighting.Minigame1:clone().Parent = game.Workspace
the local m = math.random(1,4) ----- This is how many minigames are in the game. Maps must be in lighting, and be named Minigame1, Minigame2, etc.