Hi there. Yes the title might seem weird but here let me try to explain my problem.
I want to make like some sort of cash gained indicator whenever the player gets cash so if they get 10 cash, it would say in a TextLabel +10$ or something.
The thing is, I'm trying to work out a way (and if it's even possible) to find the difference between a value that has changed. So, for instance: the player's cash is 3 and it has changed to 13. Is there a way for me to know that the difference is 10? Do I need to like, register the value before the change and after the change? And if that's the solution, how do I do it?
Now this is not really needed in my game it's just for aesthetic purposes
Any help would be much appreciated, thanks!
You could use a variable that stated the last known value.
For example
local LastAmmount = 0 value.Changed:connect(function(property) if value.Value ~= LastAmmount then --Is the new value the same as the last? local change = value.Value - LastAmmount --Lets find the change LastAmmount = value.Value --Change the LastAmmount to the new value if change < 0 then --If the change is a negative, then we want it to dispaly as "-" print(change.."$") else --If the change is positive, then we want it to display as "+" print("+"..change.."$") end end end)
Tested, and works.