I tried to make a script for the players clothes but its not working this the script: game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
repeat wait(character:FindFirstChild('Shirt')) until character:FindFirstChild('Shirt') ~= nil
local shirt = character.Shirt
shirt.ShirtTemplate = ds3:GetAsync(player.UserId,shirt.ShirtTemplate)
ds3:SetAsync(player.UserId,shirt.ShirtTemplate)
print("Your shirt has been saved")
repeat wait(character:FindFirstChild('Pants')) until character:FindFirstChild('Pants') ~= nil
local pants = character.Pants
pants.PantsTemplate = ds3:GetAsync(player.UserId,pants.PantsTemplate)
ds3:SetAsync(player.UserId,pants.PantsTemplate)
print("Your pants have been saved")
For starters you should put your R.Lua code in a code block to make it more readable. Also indentation makes it look way better. wait() should only have seconds or nil in it. You never set ds3 so I assume that this is a snip of code and you set it before this snip. GetAsync() only takes one argument not two.
ds3 = ds3 or game:GetService("DataStoreService"):GetDataStore("ClothStorage") --Just making sure ds3 is set. If you already set it above then this line can be removed game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) repeat wait() until character:FindFirstChild('Shirt') ~= nil local shirt = character.Shirt local ShirtTemplate = ds3:GetAsync(player.UserId.."Shirt") if ShirtTemplate then --If there is a shirt template in the DataStore then shirt.ShirtTemplate = ShirtTemplate end ds3:SetAsync(player.UserId, shirt.ShirtTemplate) print("Your shirt has been saved") repeat wait() until character:FindFirstChild('Pants') ~= nil local pants = character.Pants local PantsTemplate = ds3:GetAsync(player.UserId.."Pants") if PantsTemplate then --If there is a pants template in the DataStore then pants.PantsTemplate = PantsTemplate end ds3:SetAsync(player.UserId, pants.PantsTemplate) print("Your pants has been saved") end) end)