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# How to spawn a map from lighting then delete it?

Rurith 10
7 years ago

Like:

game.Lighting.LoadMap:"The Town"


and how do I delete this map later?

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Don't use lighting as a storage, it is out-dated. Use Server Storage instead and simply clone the model into the workspace:

game.ServerStorage["MapName"]:Clone().Position = CFrame.new(0,0,0);

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Did you really have to -1? Rurith 10 — 7y