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Suggestion for a global matchmaking system?

Asked by 7 years ago

What the title says. It's a global system, so it uses data stores and syncs across all servers. I have systems to stop it from going over the access limit quickly. https://www.roblox.com/games/660665632/MKW-Matchmakiing-Test#!/about

PLEASE DON'T SPAMCLICK THE BUTTONS. I haven't added a debounce yet, as I have been testing it myself, but spamclick will overload the data stores and screw everything up.

Button that work at the moment: Create Game Cancel Game

Buttons that don't work : Start Race Join Queue

The buttons that don't work don't work because I haven't written any code for them yet - I'm waiuting to see if anybody has tips or ideas for me. Ik the GUI is ugly.

Thanks in advance for any suggestions. Again, patience is a virtue, don't spamclick the buttons - wait for something to happen.

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Answered by 7 years ago

Here is a wiki article on it: Matchmaking. When they get to the part about teleportation I would suggest ReserveServer and TeleportToPrivateServer over creating permanent places with CreatePlaceAsync. If you have any questions just ask.

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You should mark this as correct or state why it isn't correct. shadownetwork 233 — 7y
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