I have no clue how to get a script to move into a player when they join if they are on the list.
I have no clue what is wrong with this, so please help. (The script that I need to move into them and execute is a local script, and does not work in workspace, it only works in StarterCharacterScripts, so should I try and do something like script.TheScript.Parent == game.Players.EliteJcoombs.Character?)
game.Players.PlayerAdded:connect(function(player) if game.Players.Name == "EliteJcoombs" then script.TheScript.Parent = game.Players.EliteJcoombs end end)
Try making this:
game.Players.PlayerAdded:connect(function() local plr = game.Players.LocalPlayer --[[ use this if you want its a delay wait(0.3) ]]-- local scriptlocation = game.Workspace.Script -- put here the location of your script scriptlocation:Clone().Parent = game.Workspace[plr.Name] end)
I hope this helped (^_^)v