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Well, need help with Player Points and Developer Products?

Asked by
Asirix 15
6 years ago

Okay, I am trying to make a player points store, original, yes I know. I'm broke though so, aha. I'm trying to have it where when you click the button, it brings up the purchase, then rewards points after the points are purchased.

Could you help me with the code? Here is on for the script:

local buyButton = script.Parent 
local productId = 19714128  
local Player = script.Parent.Parent.Parent.Parent.Parent

Type = 0 
if Player.Name == "Asirix" then Type = 2 else Type = 0 end 
buyButton.MouseButton1Click:connect(function() 
    Game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId, false,  Type) 
end) 

local MarketplaceService = Game:GetService("MarketplaceService") 
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory") 

MarketplaceService.ProcessReceipt = function(receiptInfo) 


for i, player in ipairs(game.Players:GetChildren()) do 
        if player.userId == receiptInfo.PlayerId then 
            if receiptInfo.ProductId == productId then 
            local pointsToAward = PointsService:GetAwardablePoints()
            local universeBalance = PointsService:GetGamePointBalance(player.userId)
            if ( pointsToAward > 0 and universeBalance == 0) then
        PointsService:AwardPoints(player.userId, 10)
    end
end
end
end


local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_purchase_" .. receiptInfo.PurchaseId 
    ds:IncrementAsync(playerProductKey, 1)   
    return Enum.ProductPurchaseDecision.PurchaseGranted      
end 

I need help, this is a local script under a gui button.

1 answer

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Answered by
Rurith 10
6 years ago

Get a ScreenGUI, put a Frame in the ScreenGUI, then put a Text Button in the Frame. Then put this script into a script which is in the frame:

productId = IDHERE
Player=script.Parent.Parent.Parent.Parent.Parent
local MarketplaceService = Game:GetService("MarketplaceService")
function UsernameFromID(ID)
    if type(ID) ~= "number" then
    return
    end
    local sets = game:service("InsertService"):GetUserSets(ID)
    for k, v in next, sets do
        if v.Name == "My Models" then
            return v.CreatorName
        end
    end
end
function giveRewards(player)
if Player:findFirstChild("leaderstats") then
Player.leaderstats[script.Parent.Currency.Value].Value=Player.leaderstats[script.Parent.Currency.Value].Value+tonumber(script.Parent.Cost.Value)
end
    return Enum.ProductPurcaseDecision.PurchaseGranted
end
MarketplaceService.ProcessReceipt = function(receiptInfo)
    giveRewards(UsernameFromID(receiptInfo.PlayerId))
end
script.Parent.MouseButton1Down:connect(function()
    Game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent.Parent, productId)
end)

Now, when you press the button, it should prompt you to buy the gamepass or whatevr

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Yes, but will this also reward player points? Asirix 15 — 6y
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