This script teleports everyone. Is there a way to make it so it teleports one player instead?
target = Vector3.new(-486.5, -16.79, 486.5) for i, v in pairs(game.Players:GetChildren()) do v.Character.Torso.CFrame = CFrame.new(target + Vector3.new(0, i * 5, 0))
Simply remove your generic for loop, and define a specific player you'd like to teleport and you should be good.
--This is the player that will be teleported. player = game.Players.TargetPlayerName target = Vector3.new(-486.5, -16.79, 486.5) --reference the predefined player here player.Character.Torso.CFrame = CFrame.new(target + Vector3.new(0, 5, 0))
Just loop through every player and check for the player you want to teleport.
for i,v in pairs(game.Players:GetPlayers()) do if v.Name == game.Players.NAMEOFPLAYER then --V is the elements inside the table --do your normal teleport stuff end end