This teleport script only works in a test world, and not live. Why is that?
All of this code is located in a LocalScript in ReplicatedFirst.
01 | player = game.Players.LocalPlayer |
02 | teleporter = game.Workspace.Projects.Enterance.Teleporter |
03 | torso = player.Character.Torso |
06 | function Teleport_to_room() |
09 | teleporter.Part.Teleport_sound:Play() |
12 | teleporter.Part.ClickDetector.MaxActivationDistance = 0 |
16 | torso.CFrame = game.Workspace.Teleport_test.CFrame |
19 | teleporter.Part.ClickDetector.MaxActivationDistance = 16 |
24 | game.Workspace.Projects.Enterance.Teleporter.Part.ClickDetector.MouseClick:connect(Teleport_to_room) |
Thanks for the help!