I'm trying to figure out on how to make this shoot neon-green lasers with neon-green pointlights. Can anyone help me edit this script, please? Also, the gun I'm using has 4 barrels. Here's the gun: http://www.roblox.com/Serious-Sam-XL-Laser-Rifle-W-I-P-item?id=155408531
And another thing, is if it's possible to make the lasers go through things named "Thin metal" or if the material is wood.
Tool = script.Parent colors = {2, 0, 0} function fire(v) Tool.Handle.Fire:play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = vCharacter.PrimaryPart.Position spawnPos = spawnPos + (v * 8) missile.Position = spawnPos missile.Size = Vector3.new(1,1,1) missile.Velocity = v * 900 missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Paintball" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .3 local force = Instance.new("BodyForce") force.force = Vector3.new(0,100,0) force.Parent = missile Tool.BrickCleanup:clone().Parent = missile local new_script = script.Parent.Paintball:clone() new_script.Disabled = false new_script.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace --wait(0.05) --fire( end function check(en) ---------------------------------------Function start here. if (Tool.Enabled == false) then return false end--end for if! ------------------------------- if (Tool.Enabled == true) then return true end ---------------------------------------Function end here. end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end --Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit if (check()) then fire(lookAt) wait(0.001) onActivated() end return --Tool.Enabled = true end script.Parent.Activated:connect(onActivated)
Your problem is that your shape is 0. ...
missile.Position = spawnPos missile.Size = Vector3.new(1.2, 0.2, 0.2) missile.Velocity = v * 900 missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) missile.Shape = 1 missle.FormFactor = "Custom" missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Paintball" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .3 --missle.Transparency = .25
... The missle.Transparency makes it look more lasery...
You will need to use raycasting to create 'lasers'.
Here's the wiki link if you need to know how to use raycasting: Raycasting