In my game, I have made a currency called "RoCash." This currency will be used to purchase things in the game.
The Value of "RoCash" is inserted into the player each time they enter the game. A Data Persistence script automatically saves the state of the value each time it has changed. (I am not using DataStore for a reason...)
Okay, I have a Shop GUI, and in the GUI, there's a button that is supposed to add 5 RoCash to the player's RoCash value each time it's purchased...
The Product works just fine. However, adding the RoCash does not. As you can see below, I want the player to receive 5 RoCash. When the product is purchased, it gives the player 20 RoCash... Why? How can I fix this?
Server-Side
local Player = script.Parent.Parent.Parent.Parent.Parent.Parent local MarketplaceService = Game:GetService("MarketplaceService") MarketplaceService.ProcessReceipt = function(receiptInfo) Player.RoCash.Value = Player.RoCash.Value +5 wait() Player.PlayerGui.Purchases.RoCash.Visible = true wait(5) Player.PlayerGui.Purchases.RoCash.Visible = false return Enum.ProductPurchaseDecision.PurchaseGranted end
Client-Side
local buyButton = script.Parent local productId = 19192652 local Player = script.Parent.Parent.Parent.Parent.Parent.Parent Type = 0 if Player.Name == "Bolohuc" then Type = 2 else Type = 0 end buyButton.MouseButton1Click:connect(function() Game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId, false, Type) end)
PLEASE ANSWER AS SOON AS POSSIBLE!
NOTE: I don't want you to change the script unless it's causing the problem... It works fine other than the adding RoCash. Please help me... Provide details with your answer please.
Is this in a Local Script, in StartGUI, please reply and I will help more if it's not.