Okay, so I'm making a chat system, and I'm required to use the Filtering System. I checked the wiki, read it up and down about 2 times, and I've tried filtering, but it's not filtering, or I am using it incorrectly, or something. This is done via 2 different scripts, a server script and a local script.
Local script
local player = game.Players.LocalPlayer local newchatline game.ReplicatedStorage:WaitForChild("Events"):WaitForChild('Chatted').OnClientEvent:connect(function(player, message) local children = script.Parent.ChatGui.MainFrame:GetChildren() for i,oldmsg in ipairs(children) do if i == 12 then script.Parent.ChatGui.MainFrame:FindFirstChild(children[i].Name):Destroy() end oldmsg:TweenPosition(UDim2.new(oldmsg.Position.X.Scale, oldmsg.Position.X.Offset, oldmsg.Position.Y.Scale, oldmsg.Position.Y.Offset - 15), "Out", "Sine", 0.5) end newchatline = Instance.new("TextButton", script.Parent.ChatGui.MainFrame) newchatline.Text = player.Name.. ": " ..(game:GetService("Chat"):FilterStringForBroadcast(message, player)) newchatline.Size = UDim2.new(1,0,0,15) newchatline.Position = UDim2.new(0,0,1,-15) newchatline.Font = "Fantasy" newchatline.TextColor3 = Color3.new(1,1,1) newchatline.TextStrokeTransparency = 0.3 newchatline.BackgroundTransparency = 1 newchatline.BorderSizePixel = 0 newchatline.FontSize = "Size14" newchatline.TextXAlignment = "Left" newchatline.TextYAlignment = "Top" newchatline.ClipsDescendants = true newchatline.Name = (player.Name) print(game:GetService("Chat"):FilterStringForBroadcast(message, player)) end)
Server script
local chatted = game.ReplicatedStorage:WaitForChild('Events'):WaitForChild('Chatted') local filteredmessage = "" chatted.OnServerEvent:connect(function(player, msg) local success, message = pcall(function() filteredtext = game:GetService("Chat"):FilterStringForBroadcast(msg, player) end) if success then chatted:FireAllClients(player, filteredtext) end end)
I'm not receiving any issues, and it's working correctly, it's just not filtering.