I want to make a brick continuously turn round without stoping.
while wait() do part.CFrame = part.CFrame * CFrame.Angles(math.rad(x), math.rad(y), math.rad(z)) end
Where x, y, and z are the angles of rotation in degrees, i.e. how much the brick should rotate by for each 1/30th of a second
while wait() do script.Parent.Rotation = script.Parent.Rotation + Vector3.new(0,0,1)--change to where to rotate. end