This script works in ROBLOX Studio's test mode but not in the actual game. I have tried moving the models (containing the miniature torso) from the character into the workspace, which did not work. It is possible that the problem begins at line 61, since I have noticed that the welds after that code are not created.
local Player = game:GetService("Players").LocalPlayer repeat wait() until Player and Player.Character function Find(Owner,Name) return Owner:WaitForChild(Name) end local Debounce = false local RightArm = Find(Player.Character, "Right Arm") local LeftArm = Find(Player.Character, "Left Arm") local Torso = Find(Player.Character, "Torso") function rad(x) return math.rad(x) end local part = function(x,y,z,cc,name,an,tr,cframe,par) local x, y, z, cc, name, an, tr, cframe, par = x or 1, y or 1, z or 1, cc or false, name or '', an or false, tr or 0, cframe or nil, par or workspace local d = Instance.new'Part' d.Size = Vector3.new(x,y,z) d.CanCollide = cc d.Name = name d.Anchored = an d.Transparency = tr d.CFrame = cframe d.Parent = par return d end local weld = function(part0, part1, c0, par) local part0, part1, c0, part = part0 or nil, part1 or nil, c0 or CFrame.new(0,0,0), par or workspace local w = Instance.new("Weld") w.Part0 = part0 w.Part1 = part1 w.C0 = c0 w.Parent = par return w end local YoyoR = part(2, .2, 2, false, "YoyoR", false, 0, CFrame.new(0,0,0), Player.Character) local YoyoL = part(2, .2, 2, false, "YoyoL", false, 0, CFrame.new(0,0,0), Player.Character) local YoyoRWeld = weld(RightArm, YoyoR, CFrame.new(.6,0,0)*CFrame.Angles(rad(80), rad(8), rad(-90)), RightArm) local YoyoLWeld = weld(LeftArm, YoyoL, CFrame.new(-.6,0,0)*CFrame.Angles(rad(-100), rad(8), rad(90)), LeftArm) local AttackYoyoR = part(2, .2, 2, false, "AttackYoyoR", true, 1, CFrame.new(0,0,0), Player.Character) local AttackYoyoL = part(2, .2, 2, false, "AttackYoyoL", true, 1, CFrame.new(0,0,0), Player.Character) local ModelR = Instance.new("Model") ModelR.Parent = workspace local ModelL = Instance.new("Model") ModelL.Parent = workspace local HumanoidR = Instance.new("Humanoid") HumanoidR.Parent = ModelR local HumanoidL = Instance.new("Humanoid") HumanoidL.Parent = ModelL local TorsoR = part(.2, .2, .2, false, "Torso", false, 1, CFrame.new(0,0,0), ModelR) local TorsoL = part(.2, .2, .2, false, "Torso", false, 1, CFrame.new(0,0,0), ModelL) local TorsoRWeld = weld(RightArm, TorsoR, CFrame.new(0, -1.3, 0), ModelR) local TorsoLWeld = weld(LeftArm, TorsoL, CFrame.new(0, -1.3, 0), ModelL)