I have the following localscript inside a follow friend button
local res = script.Parent.Parent:WaitForChild("result") local foll= script.Parent.Parent.PName local id local teleportService = game:GetService("TeleportService") script.Parent.MouseButton1Down:connect(function() if deb then deb = false id = game.ReplicatedFirst.FollowFriend:InvokeServer(foll.Text) if (id) then teleportService:TeleportToPlaceInstance(570934982, id, p) else res.Text = "Could not teleport: server might be full or player is not playing" wait(.2) deb = true end end end)
which calls this remote function inside a server script
local event = game.ReplicatedFirst.FollowFriend players = game.Players local teleportService = game:GetService("TeleportService") function event.OnServerInvoke(player,following) local id = players:GetUserIdFromNameAsync(following) if id and id>0 then local success, errorMsg, placeId, instanceId = teleportService:GetPlayerPlaceInstanceAsync(id) if success and (570934982==placeId) then return instanceId else return false end else return false end end
When I test it offline I get "GetPlayerInstanceAsync" needs to be called from the server, when I test it online, the code does not run, no matter what I do the code inside the remote function does not work. I tried adding some print("stuff") to see where it breaks but those don't run either. Any idea what's wrong?