So i made a space ship, which uses a script to find the Throttle
of a Vehicle Seat
...anyway i put a Part
called "Engine", with a BodyThrust
inside of it. So it works fine but, i cannot get it to stop, even if i anchor/unanchor the Ship, here is the script...How i can i fix it to make it stop when the throttle hits Zero???
Seat = script.Parent.VehicleSeat Engine = script.Parent.Engine script.Parent.VehicleSeat.Changed:connect(function() if script.Parent.VehicleSeat.Throttle == 1 then script.Parent.Engine.BodyThrust.Force = Vector3.new(0,0,-9999110.09)--The Ship is really big so i need lots of Force to even move end end) script.Parent.VehicleSeat.Changed:connect(function() --This is the function where it should be stopping. if script.Parent.VehicleSeat.Throttle == 0 then script.Parent.Engine.BodyThrust.Force = Vector3.new(0,0,0)--So how can i make the ship stop moving? end end) script.Parent.VehicleSeat.Changed:connect(function() if script.Parent.VehicleSeat.Throttle == -1 then script.Parent.Engine.BodyThrust.Force = Vector3.new(0,0,9999110.09)--The Ship is really big so i need lots of Force to even move end end)
Try this:
Seat = script.Parent.VehicleSeat Engine = script.Parent.Engine BrakeSpeed = 10 --Change this to brake faster/slower MoveSpeed = 9999110.09 --The Ship is really big so it needs lots of Force to even move if not Engine:FindFirstChild("BodyVelocity") then BodyVelocity = Instance.new("BodyVelocity", Engine) BodyVelocity.MaxForce = Vector3.new(0, 0, 0) BodyVelocity.Velocity = Vector3.new(0,0,0) else BodyVelocity = Engine:FindFirstChild("BodyVelocity") end script.Parent.VehicleSeat.Changed:connect(function() if script.Parent.VehicleSeat.Throttle == 1 then BodyVelocity.MaxForce = Vector3.new(0, 0, 0) Engine.BodyThrust.Force = Vector3.new(0, 0, -MoveSpeed) elseif script.Parent.VehicleSeat.Throttle == 0 then BodyVelocity.MaxForce = Vector3.new(BrakeSpeed, BrakeSpeed, BrakeSpeed) Engine.BodyThrust.Force = Vector3.new(0,0,0) elseif script.Parent.VehicleSeat.Throttle == -1 then BodyVelocity.MaxForce = Vector3.new(0, 0, 0) Engine.BodyThrust.Force = Vector3.new(0, 0, MoveSpeed) end end)