I'm trying to consistently place my player exactly 1.65 studs above a brick, but my method doesn't incorporate rotation. It doesn't break, but I want it to seem like the player is sitting on the brick.
--rootPart is the HumanoidRootPart --seat is the seat the player is sitting on rootPart.CFrame=seat.CFrame+Vector3.new(0,1.65,0)
I'm really not sure how to approach this, any help would be appreciated!
rootPart.CFrame = seat.CFrame * CFrame.new(0, 1.65, 0)
All you gotta remember is that you add vectors, but multiply CFrames.