The goal of this script is to tell when a player kills another player, and make a gui change accordingly. The problem is, it only functions sometimes, when the player first joins, and then randomly after that point. No errors. Local script inside of a gui
game:GetService('Players').LocalPlayer.CharacterAdded:connect(function(charModel) local Value1 = charModel:WaitForChild("SwordPart"):WaitForChild("Killed") Value1.Changed:connect(function() local Sound = script:WaitForChild("indicator") local Frame = script.Parent.Frame local Plrname = script.Parent.Frame.PlrName Plrname.Text = Value1.Value Frame.Visible = true Sound:Play() wait(5) Frame.Visible = false end) end)
Script inside of a part
local Obj = script.Parent Obj.Touched:connect(function(Hit) if Hit.Parent:findFirstChild("Humanoid") then Hit.Parent.Humanoid:TakeDamage(10) if Hit.Parent.Humanoid.Health == 0 then script.Parent.Killed.Value = Hit.Parent.Name end end end)