I know that there is a way to execute a script for when a player/Humanoid touches a brick, but is it possible to make a script execute a command for when a brick touches another brick?
Thanks!
Touched functions do not specify for just players - they can work for a random part touching another part
script.Parent.Touched:connect(function(hit) -- You just need to define what "hit" the part if hit.Name == "RandomPart" then script.Parent.Transparency = 0.5 end)
This is just how I would suggest doing this.