This script wont work, it's a round script here it is fix it please:
Maps = {"Wobbly Bridge","Tower Of Magic"} Time_Per_Round = 60 HowLongMessageLasts = 5 HowLongVotingPeriodLasts = 15 MessageToBeStated = "Seconds Left: " Option = 1 COLOR = 1 function Op1() m = Instance.new("Message", Workspace) m.Text = "Map Selected: ".. MAP .."!" wait(3) m:Destroy() end function Op2() m = Instance.new("Message", Workspace) m.Text = "".. MAP .."____ was picked!" wait(3) m:Destroy() end function Op3() m = Instance.new("Message", Workspace) m.Text = "You will be playing on the ".. MAP .." map" wait(3) m:Destroy() end function Op4() m = Instance.new("Message", Workspace) m.Text = "" wait(3) m:Destroy() end Players = game.Players:GetPlayers() Ls = game.Lighting:GetChildren() _G.MAPA = {"Wobbly Bridge"} _G.MAPB = {"Tower Of Magic"} _G.MAPC = {} _G.MAPD = {} _G.MAPE = {} _G.MAPF = {} _G.MAPG = {} _G.MAPH = {} _G.MAPI = {} _G.MAPJ = {} _G.MAPK = {} _G.MAPL = {} _G.MAPM = {} _G.MAPN = {} _G.MAPO = {} _G.MAPP = {} _G.MAPQ = {} _G.MAPR = {} _G.NothingCurrently = {} Lasting = HowLongVotingPeriodLasts while true do HowLongVotingPeriodLasts = Lasting if #Players > 1 then for o = 1,#Players do gui = game.Lighting.Vote:Clone() gui.Parent = Players[o].PlayerGui end repeat a = HowLongVotingPeriodLasts wait(1) m = Instance.new("Message", Workspace) m.Text = "Voting Time: " a = a - 1 wait(1) until a == 0 m:Destroy() for i = 1,#Players do val = Players[i].Map.Value table.insert(_G[val], val) end mapn = math.max(#_G.MAPA, #_G.MAPB, #_G.MAPC, #_G.MAPD, #_G.MAPE, #_G.MAPF, #_G.MAPG, #_G.MAPH, #_G.MAPI, #_G.MAPJ, #_G.MAPK, #_G.MAPL, #_G.MAPM, #_G.MAPN, #_G.MAPO, #_G.MAPP, #_G.MAPQ, #_G.MAPR) if #_G.MAPA == mapn then for u = 1,#Ls do if Ls[u]:FindFirstChild("A") ~= nil then Pick = Ls[u] end end end Mapp = Pick:Clone() Mapp.Parent = Workspace MAP = Mapp.Name if Option == 1 then Op1() elseif Option == 2 then Op2() elseif Option == 3 then Op3() elseif Option == 4 then Op4() else print("Invalid option") end for y = 1,#Players do if COLOR == 1 then Players[y].TeamColor = BrickColor.new("Really red") COLOR = 2 elseif COLOR == 2 then Players[y].TeamColor = BrickColor.new("Really blue") COLOR = 1 end end end end
Maps = {"Wobbly Bridge","Tower Of Magic"} Time_Per_Round = 60 HowLongMessageLasts = 5 HowLongVotingPeriodLasts = 15 MessageToBeStated = "Seconds Left: " Option = 1 COLOR = 1 function Op1() m = Instance.new("Message", Workspace) m.Text = "Map Selected: ".. MAP .."!" wait(3) m:Destroy() end function Op2() m = Instance.new("Message", Workspace) m.Text = "".. MAP .."____ was picked!" wait(3) m:Destroy() end function Op3() m = Instance.new("Message", Workspace) m.Text = "You will be playing on the ".. MAP .." map" wait(3) m:Destroy() end function Op4() m = Instance.new("Message", Workspace) m.Text = "" wait(3) m:Destroy() end Players = game.Players:GetPlayers() Ls = game.Lighting:GetChildren() _G.MAPA = {"Wobbly Bridge"} _G.MAPB = {"Tower Of Magic"} _G.NothingCurrently = {} Lasting = HowLongVotingPeriodLasts while true do HowLongVotingPeriodLasts = Lasting if #Players > 1 then for o = 1,#Players do gui = game.Lighting.Vote:Clone() gui.Parent = Players[o].PlayerGui end repeat a = HowLongVotingPeriodLasts wait(1) m = Instance.new("Message", Workspace) m.Text = "Voting Time: " a = a - 1 wait(1) until a == 0 m:Destroy() for i = 1,#Players do val = Players[i].Map.Value table.insert(_G[val], val) end mapn = math.max(#_G.MAPA, #_G.MAPB) if #_G.MAPA == mapn then for u = 1,#Ls do if Ls[u]:FindFirstChild("A") ~= nil then Pick = Ls[u] end end end Mapp = Pick:Clone() Mapp.Parent = Workspace MAP = Mapp.Name if Option == 1 then Op1() elseif Option == 2 then Op2() elseif Option == 3 then Op3() elseif Option == 4 then Op4() else print("Invalid option") end for y = 1,#Players do if COLOR == 1 then Players[y].TeamColor = BrickColor.new("Really red") COLOR = 2 elseif COLOR == 2 then Players[y].TeamColor = BrickColor.new("Really blue") COLOR = 1 end end end end
Try this, I believe what was wrong is that it was selecting maps that wasn't listed. So you thought it was 'breaking'.
Also, please just don't say that the script is broke and paste it. No one has any idea what to look for and we have to try to find what's wrong when you could have told us what was broke. (Even simple things like, maps won't generate, maps won't get kicked ext.)