is there a way to clone a sound from Lighting or wherever and then paste it into the localplayer and if like an event triggers the sound plays itself like:
Sound = game.Lighting.Sound game.Players.LocalPlayer.Character.Humanoid.Health.Changed:connect(function() Sound:Play() end)
and is there a way so only that person can hear it? im kinda stuck here
You can use the SoundService.
SoundService has a function called PlayLocalSound so you can use that to play your sounds to a specific player only.
Pass the Sound as the argument