the model shakes when there is two or more target its confused on where to go i think, how do i fixed it.
local plane = script.Parent.Parent local eng = script.Parent.Engine local trail = script.Parent.Fire local gun = script.Parent.Gun local target = "" local backup = plane:Clone() local parts = {gun, eng, trail} local c = plane.BodyKit:GetChildren() for i = 1, #c do table.insert(parts, c[i]) end function onDie() if connection ~= nil then connection:disconnect() end local c = game.Workspace:GetChildren() local ore = {} for i = 1, #c do if c[i]:FindFirstChild("Htitanium") ~= nil and c[i] ~= target and c[i].Htitanium.Health > 0 and plane.Immune:FindFirstChild(c[i].Name) == nil then table.insert(ore, c[i]) end end if #ore == 0 then return end local a = 500 for i = 1, #ore do local mag = (ore[i].Ore.Position - eng.Position).magnitude if mag < a then a = mag end end for i = 1, #ore do if (ore[i].Ore.Position - eng.Position).magnitude == a then target = ore[i] end end connection = target.Htitanium.Died:connect(onDie) end function clean() wait(0.5) script.Parent = workspace plane:Remove() local c = backup:Clone() wait(2.5) c.Parent = workspace c:MakeJoints() script:Remove() end while true do if (eng.Position - gun.Position).magnitude >= 10 then eng.BodyPosition.maxForce = Vector3.new(0,0,0) plane:BreakJoints() for i = 1, #parts do parts[i].RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) parts[i].CFrame = eng.CFrame + Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local bv = Instance.new("BodyVelocity") bv.Parent = parts[i] bv.velocity = parts[i].Position - eng.Position end clean() break end eng.BodyPosition.position = eng.Position + eng.CFrame.lookVector onDie() if target ~= "" then eng.BodyGyro.cframe = CFrame.new(eng.Position, target.Ore.Position) local a = math.random(0,10) end wait(0.1) end