I am attempting to make the bullet lighter so it doesn't fall to the ground eventually. I was wondering what is causing my error. Any help would be appreciated.
--Bullet Creation local bullet = Instance.new("Part") bullet.CFrame = Gun.Flame.CFrame bullet.Size = Vector3.new(0.2, 0.2, 6.2) bullet.CanCollide = false bullet.Name = "Bullet" bullet.Velocity = Gun.Flame.CFrame.lookVector * 1400 bullet.Parent = game.Workspace bullet.Material = Enum.Material.Neon bullet.BrickColor = BrickColor.White() bullet.CustomPhysicalProperties.Enabled = true bullet.CustomPhysicalProperties.Density = 0 bullet.CustomPhysicalProperties.Friction = 0 bullet.CustomPhysicalProperties.Elasticity = 0 bullet.CustomPhysicalProperties.FrictionWeight = 0 bullet.CustomPhysicalProperties.ElasticityWeight = 0