Does an NPC have to be unanchored to play an animation?
I'm trying to animate an NPC model that's using an R15 rig. I haven't had that much luck so far, but I was wondering if it matters if the model is anchored or not if you want to animate it.
Here's the script in case I need to make any changes if anchoring the model doesn't matter. It's a regular script inside of the model's humanoid, and an animation is inside the script.
2 | Example = game.Workspace.ExampleCharacter |
3 | Animation = script:WaitForChild( "Animation" ) |
4 | Animation.AnimationId = id |
5 | local animationTrack = Example.Humanoid:LoadAnimation(Animation) |