velo = BodyAngularVelocity
if steer.Steer == 0 and driftdirection == "left" then repeat wait(.5) velo.angularvelocity = velo.angularvelocity + Vector3.new(0,-.1,0) --[[The Problem is after the Or]]---> until steer.Steer ~= 0 or velo.angularvelocity == Vector3.new(0,0,0) if velo.angularvelocity <= Vector3.new(0,0,0) then velo.angularvelocity = Vector3.new(0,0,0) --[[Up to here]] end end