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How to detect if a part is colliding with another part?

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Valatos 166
7 years ago

So I'm making a placement system, but I can find a way to detect if another part is colliding with another. I've tried :GetTouchingParts() and :GetConnectedParts() I even tried mouse.Target.Name, but still the block is able to collide into another block

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Answered by 7 years ago

You can use .Touched game.Workspace.Touched:connect(function(touch) if Touched:IsA("BasePart") then

end

end)

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Yes, that would also trigger if placed next to it, right? Valatos 166 — 7y
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This event only triggers when the player touched it, this is not really what I wanted :/ Valatos 166 — 7y
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