So I'm making a placement system, but I can find a way to detect if another part is colliding with another. I've tried :GetTouchingParts()
and :GetConnectedParts()
I even tried mouse.Target.Name
, but still the block is able to collide into another block
You can use .Touched game.Workspace.Touched:connect(function(touch) if Touched:IsA("BasePart") then
end
end)