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How do I make a Pathfinding Script for a Zombie?

Asked by 8 years ago

Hello, for my game, I want a zombie to move to a specific place but I don't know how to do this script? Thx

-PhantomGuy778

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Answered by 8 years ago
Edited 8 years ago

In general the PathfindingService would do your job ``game:GetService("PathfindingService") Just try this:

local pf = game:GetService("ParthfindingService")
local zombie = game.Workspace.Zombie.Torso
local placeToGo = game.Workspace.PlaceToGo
local pts = pf:ComputeRawPathAsync(zombie.Position, placeToGo.Position)
for _,v in pairs(pts) do
zombie.Humanoid.WalkToPoint = v
wait(3)
end

After that it should be at your destination Point ;) Hope this helps

0
Except Pathfinding can find it's path maximum in 500 studs, but helpful answer. +1 superalp1111 662 — 8y
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:) RicheeNektar 78 — 8y
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