So basically the issue is this is supposed to be a consumable item that creates particles inside the player's character, (attempted to move to torso same outcome) as well as change the characters health and max health, walkspeed, and play music as well as start fog. The item works in studio but not in the actual servers.
(supershadnew is my name obv)
local tool = script.Parent local player = game.Players.LocalPlayer tool.Equipped:connect(function(mouse) print("Tool equipped!") tool.Activated:connect(function() local so = game.Soundscape.Meow so:Play() local blue = Instance.new("ParticleEmitter", player.Character) blue.VelocitySpread = 360 blue.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)}) blue.Name = "blue" blue.LightEmission = 0.4 blue.Texture = "http://www.roblox.com/asset/?id=275290830" blue.Color = ColorSequence.new(Color3.new(0.709804, 0.85098, 1), Color3.new(0.941177, 0.109804, 1)) local purple = Instance.new("ParticleEmitter", player.Character) purple.VelocitySpread = 360 purple.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)}) purple.Rate = 50 purple.Name = "purple" purple.LightEmission = 0.4 purple.Texture = "http://www.roblox.com/asset/?id=274915234" purple.Color = ColorSequence.new(Color3.new(0.709804, 0.85098, 1), Color3.new(0.941177, 0.109804, 1)) local music1 = game.Soundscape.Dub local check = player.Character.Humanoid check.WalkSpeed=60 check.MaxHealth= 2000 check.Health = 2000 local lighting = game.Lighting lighting.FogEnd = 800 local now = os.time() tool:Destroy() music1:Play() wait(60) music1:Stop() lighting.FogEnd = 100000.000 end ) end )