I tried making a script when a player joins the game, they will look like a morph I put in lighting. But it dosen't work. Could anyone please make their own version? Thank you!
[Update] Can someone edit this? It dosen't work.
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:conenct(function(char) local morph = game.Lighting.MORPH:Clone() --Replace "MORPH" with the model's name morph.Parent = char end) end)
Maybe this will work
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:conenct(function(char) local morph = game.Lighting.MORPH:Clone() --Replace "MORPH" with the model's name morph.Parent = char end) end)
Can't leave comments so I had to post this as a full answer.
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) local morph = game.Lighting.MORPH:Clone() --Replace "MORPH" with the model's name morph.Parent = char end) end)
On the line "plr.CharacterAdded:connect(function(char)" you had spelt "connect" as "conenct". Which as you should know, is incorrect. :P