Hi I'm using mouse hit for my script which works but is there a way to make the position of mouse hit correlate with the skybox and not parts in the game, I think this is possible with rays but I'm sure how to use them for this effect.
Set mouse.TargetFilter
to workspace
. Thats all there's to it.
local p = game.Players.LocalPlayer local m = p:GetMouse() m.TargetFilter = workspace