Whenever I try to shoot at an object, it someone avoids it, otherwise it's fine. Here's the code.
Player = game:GetService("Players").LocalPlayer Mouse = Player:GetMouse() Gun = script.Parent Equip = false Gun.Unequipped:connect(function() Equip = false print("Not using pistol") end) Gun.Equipped:connect(function() Mouse.Icon = "http://www.roblox.com/asset/?id=79658449" Equip = true print("Using pistols") end) Gun.Activated:connect(function() if Equip == true then --Raycasting local BulletRayMatrix = Ray.new(Gun.Handle.CFrame.p, (Mouse.Hit.p).unit*500) local part, position = workspace:FindPartOnRay(BulletRayMatrix, Player.Character, false, true) --Part, object that was hit local Bullet = Instance.new("Part", workspace) Bullet.BrickColor = BrickColor.new("Really yellow") Bullet.Material = "Neon" Bullet.Transparency = 0.5 Bullet.Anchored = true Bullet.Locked = true Bullet.CanCollide = false local Distance = (Gun.Handle.CFrame.p - position).Magnitude Bullet.Size = Vector3.new(0.3, 0.3, Distance) Bullet.CFrame = CFrame.new(Gun.Handle.CFrame.p, position) * CFrame.new(0, 0, -Distance / 2) --Damage Bullet.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hit.Parent.Name ~= Player.Name then end end) -- game.Debris:AddItem(Bullet, 0.2) --Raycasting print("shooting") else return; end end)
Any soloutions for this? It's like when I shoot at it it shoots over the object I want to shoot at :(!
For the player it could be because mouse has a targetFilter property wich is default set to the character. try adding mouse.TargetFilter = nil
and see if that fixes it for the player part.
There's not enough information to give a decent/broad answer