Can someone explain what WorldToViewportPoint() does? This is what I currently have:
while true do local CanSeePart = game.workspace.CurrentCamera:WorldToViewportPoint(game.workspace.Part.Position) if CanSeePart then print("Part is visible!") else print("Can't see the part!") end wait() end
It keeps printing "Part is visible!", even If I look away. Did I do something wrong?
Thanks.
Takes a 3D world point and returns the following: A Vector3 where the X/Y components map the position in screen coordinates the worldPoint maps to, and the Z component maps how far away from the screen plane the 3d position is (positive if in front of camera, negative if behind). And a boolean which is true if the point is visible on the screen or not.
Source: Roblox Wiki
In other words, you need to use the second returned value of the function to get whether it is visible or not.
local position, isVisible = game.workspace.CurrentCamera:WorldToViewportPoint(game.workspace.Part.Position) print(isVisible) -- Whether the part is currently visible or not.