Why isn't DigalogChoiceSelected Working?
01 | local Dialog = script.Parent:WaitForChild( "NPC" ).Head.Dialog |
02 | local vanilla = script.Parent.Vanilla |
03 | local ready = script.Parent.Ready |
05 | Dialog.DialogChoiceSelected:connect( function (Player, Choice) |
06 | if Choice.Name = = "May I take your order?" or Choice.Name = = "What would you like today?" or Choice.Name = = "Ready to order?" or Choice.Name = = "I'm ready for your order" or Choice.Name = = "Welcome, what would you like?" then |
Even though in the Dialog > DialogChoice > UserInput states one of those in the list I made above, nothing gets printed or the IntValue gets changed...why?