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Need help with this GetChildren Function?

Asked by 8 years ago
Edited 8 years ago

I have a function trying to turn people invisible but it refuses to work or give me an error message, how would i fix it?


local limit = 5 local Site = script.Parent.Parent.Parent.Site local TargetSite = script.Parent.Parent.Parent.Parent.Unit1.Site function Demat(model) print("demating") for i, v in pairs(model:GetChildren()) do if v:IsA("Part") then v.Transparency = v.Transparency + 1 elseif v:IsA("Accessory") then v.Handle.Transparency = v.Handle.Transparency + 1 elseif v:IsA("Accoutrement") then v.Handle.Transparency = v.Handle.Transparency + 1 end end end function onClicked() if (script.Parent.Parent:FindFirstChild("Active")~= nil) then local c = game.Players:GetChildren() for i = 1, #c do if (c[i].Character ~= nil) and ((c[i].Character.Torso.Position - script.Parent.Position).magnitude < limit) then Site.UpperFX.Enabled = true Site.LowerFX.Enabled = true Site.PointLight.Enabled = true Site.BeamSound:Play() c[i].Character.Torso.Anchored = true Demat() wait(4) c[i].Character.Torso.Anchored = false wait(0.01) c[i].Character.Torso.CFrame = CFrame.new(script.Parent.Parent.Parent.Parent.Unit1.Site.Position + Vector3.new (math.random(-10,10))) wait(0.01) c[i].Character.Torso.Anchored = true Site.UpperFX.Enabled = false Site.LowerFX.Enabled = false Site.PointLight.Enabled = false TargetSite.UpperFX.Enabled = true TargetSite.LowerFX.Enabled = true TargetSite.PointLight.Enabled = true TargetSite.BeamSound:Play() wait(4) TargetSite.UpperFX.Enabled = false TargetSite.LowerFX.Enabled = false TargetSite.PointLight.Enabled = false c[i].Character.Torso.Anchored = false end end end end script.Parent.ClickDetector.MouseClick:connect(onClicked)

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Answered by
BlueTaslem 18071 Moderation Voter Administrator Community Moderator Super Administrator
8 years ago

First, style.

  • You should mostlikely use :IsA("Part") instead of .ClassName == "Part".
  • tab your code correctly.
  • Use elseif for consecutive ifs where only one of them can happen. It's shorter and easier on the eyes
  • Put a space after , and don't put a space after pairs

Demat is close to being right, as far as I can tell. However, it's acting on the players service when it is clearly meant to act on a model.

It should take which model as a parameter:

function Demat(model) 
    print("demating")
    for i, v in pairs(model:GetChildren()) do
        if v:IsA("Part") then
            v.Transparency = v.Transparency + 1
        elseif v:IsA("Accessory") then
            v.Handle.Transparency = v.Handle.Transparency + 1
        elseif v:IsA("Accoutrement") then
            v.Handle.Transparency = v.Handle.Transparency + 1
        end
    end
end

When called, Demat should hide all of the parts in it.

The question for you, is which model?

If it's based on touching something, it's pretty easy to just call Demat from a Touched event handler:

script.Parent.Touched:connect(function(hit)
    -- get the model that contains the part
    local model = hit.Parent

    -- get the player from the character model
    local player = game.Players:GetPlayerFromCharacter(hit.Parent)
    if player then
        -- (it's a player and not some random object in the world)
        Demat(model)
    end
end)
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