game.Players.PlayerAdded:connect(function(plar) if plar:IsInGroup(3072854) then if plar:GetRankInGroup(3072854) >= 254 then plar.TeamColor = "Dark stone grey" else plar.TeamColor = "Medium stone grey" end else plar.TeamColor = "Bright green" end end)
One of the problems is that you are comparing a BrickColor with a string.
print(BrickColor.new('White') == 'White')
This will print false.
You will need to either compare the name or the object e.g.
print(BrickColor.new('White') == BrickColor.new('White')) -- or print(BrickColor.new('White').Name == 'White')
Both methods will work
The second problem is that you cannot change the players team by setting the TeamColor. To change the team you can set the Team of the player to another Team object e.g:-
local tmSrv = game:GetService('Teams') local blue = Instance.new('Team', tmSrv) blue.TeamColor = BrickColor.new('Dark blue') blue.AutoAssignable = false local green = Instance.new('Team', tmSrv) green.TeamColor = BrickColor.new('Lime green') green.AutoAssignable = false local teamList = {blue, green} local teamCount = #teamList game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(charModel) -- randomly changes the team plr.TeamColor = teamList[math.random(teamCount)].TeamColor end) end)
I hope this helps.