So I'm building a game with usable vehicles (in this case, boats.) and I have a regen button script, but it ONLY regens. I don't want lag to get out of hand, but I also don't want people to get their boats despawned out from under them and leave them stranded.
What I want to do is get a regen made that makes regen'ing the vehicle possible as long as said vehicle is not CURRENTLY being used by someone. (i.e. if someone isn't driving a vehicle, it can be despawned but if they get back into the vehicle once again, you can't regen it until they're out again).
If anymore clarification is needed, please PM me via roblox. Thanks.
Script:
model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with. messageText = ""--If you want a message to appear upon pressing, type it here. message = Instance.new("Message") message.Text = messageText backup = model:clone() enabled = true function regenerate() message.Parent = game.Workspace model:remove() wait(4)--Change this number to display the regen message as long as you want in seconds. model = backup:clone() model.Parent = game.Workspace model:makeJoints() message.Parent = nil script.Disabled = true script.Parent.BrickColor = BrickColor.new(26)--Black wait(4)--Change this number to change the time in between regenerations via the button, in seconds.. script.Parent.BrickColor = BrickColor.new(104)--Purple script.Disabled = false end function onHit(hit) if (hit.Parent:FindFirstChild("Humanoid") ~= nil) and enabled then regenerate() end end script.Parent.Touched:connect(onHit)
Why don't use use a BoolValue called Used and when they are siting in the seat it is set to true and if not used is set to false