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Is there a way to detect what parts/models are causing lag?

Asked by 7 years ago

Is there a function in Studio that allows me to see what objects/models are taking a high amount of usage? Or perhaps a plugin or script?

Thanks :)

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The ones that are very GPU heavy are causing lag. If you have complex parts with with many vertices, that takes rendering power. Validark 1580 — 7y
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What kind of "lag"? BlueTaslem 18071 — 7y
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It is like a stuttering type of lag that goes off and on, sometimes depends on which way I am facing. Normally I use process of elimination to find the model but I've spent way too long with doing this because I have a lot of small objects. When I do find the object, though, it normally takes care of it and my game is smooth again. You can see for yourself if you would like: https://www.roblox.com callmehbob 54 — 7y
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My frames drop if that makes more sense :P callmehbob 54 — 7y
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I understand that one or more items are causing the lag as I can delete a small chunk of my map and the lag is gone, but I am wondering if there is a more efficient way to pinpoint those exact items that are clogging up the system. callmehbob 54 — 7y
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It is always random unsuspecting items that will lag my game, for an example just right now the culprit was the small cake. I also use Ro-Defender plugin. I know there is probably some other random small items taking way too much usage than what they should be, and I would love to get rid of them! It is just far too difficult to find all of them with the current method I am using! (process of elim callmehbob 54 — 7y

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Answered by 7 years ago

Well, there are some Hack Deleter Plguins in ROBLOX But some of the scripts may be called "AntiLag."

So what that AntiLag script does it duplicates it self over and over again. Here may be a way to stop it and get rid of it by script; (don't be surprised if this doesn't work, I'm not the most advanced scripter in the world.)

--This Script helps get rid of AntiLag Hacks.
local AntiLagger = game.Workspace.AntiLag
if AntiLagger then --If it's in a model, then name it whatever, idk
    print('AntiLag found. Deleting Script.')
    AntiLagger.Destroy()
print('Lagger Eliminated.')
end

And something like that.

I hope it works but if not try duplicating the local variable to game.ServerScriptService.AntiLag

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