I'm trying to make a script so when a player enters the game; 1. A team will be created. 2. The team's name will be the player's username. 3. The colour will be random. 4. Assign the player to that team.
And also it should delete the team the player was on when the player leaves. When I test it, the player joins 'Neutral'. I have a spawn there so the player spawns where I want it. When I take off neutral on the spawn, the spawn 'doesn't exist' anymore (the player doesn't spawn there)
This is what I have so far;
game.Players.PlayerAdded:connect(function(player) local team = Instance.new('Team') team.Parent = game.Teams team.Name = ""..player.Name.."" team.TeamColor = BrickColor.Random() player.TeamColor = BrickColor.new(team.TeamColor) end)
I'm sorry for the long question/description. Answers are greatly appreciated! :)
function Added(Player) local Team = Instance.new("Team") -- create a tea Team.Parent = game.Teams Team.Name = Player .. [['s team]] local Attempt = BrickColor3.random -- chose a random color for i,v in pairs(game.Teams:GetChildren()) do if v.TeamColor == Attempt then -- if the color has allready been used while true do() -- we keep making new colors until we get one thats not used Attempt = BrickColor3.random if not Attempt == v.TeamColor then break end end Team.TeamColor = Attempt -- finalise team color Player.TeamColor = BrickColor3.new(Team.TeamColor) -- set players team color end end function Leave(Player) for i,v in pairs(game.Teams:GetChildren()) do if v.Name =Player .. [['s team]] then -- find the players team v:Remove() -- and delete it end end end game.Players.PlayerLeaving:connect(Leave) game.Players.PlayerAdded:connect(Added)