I made this script which when you click the either Q or E. Will play up an animation, then if a player touches the body part, then it damage them from a remote function. But once i click Q or E {Punching and Kicking} You could damage the player infinitely, what i ment is after 1 click of Q and E and you can keep the touching the target player and they will die. I tried to add a disconnect line when they touch a player / NPC, then you can't damage them until you click Q or E again.
if input.KeyCode == Enum.KeyCode.Q and player.Character and player.Character.Humanoid.Health > 0 and not chat and not action and not punchdebounce and not kickdebounce and not releasedebounce then punchdebounce = true action = true local checkplaying = checkstat:InvokeServer("Playing", "BaseValue") local checkvalue = checkstat:InvokeServer("Eternity", "BaseValue") if checkplaying == true and checkvalue >= 0 then PlayAnimation(animations[1], sounds[1], "Punch") changestat:InvokeServer("Exp", punchexp * expmultiplier.Value, "Add") --MAIN TOUCHING SCRIPT IS HERE touch1 = player.Character:WaitForChild("LeftLowerArm").Touched:connect(function(part) if touch == false and part.Parent:FindFirstChild("STATSFOLDER") or part.Parent:FindFirstChild("Health") then touch = true damagefunction:InvokeServer(part.Parent, "Punch") touch1:disconnect() end end) touch2 = player.Character:WaitForChild("RightLowerArm").Touched:connect(function(part) if rtouch == false and part.Parent:FindFirstChild("STATSFOLDER") or part.Parent:FindFirstChild("Health") then rtouch = true damagefunction:InvokeServer(part.Parent, "Kick") touch2:disconnect() end end) wait(waitperattack) punchdebounce = false touch = false rtouch = false else punchdebounce = false action = false end end -MAIN TOUCHING SCRIPT ENDS HERE
I hope this is informative enough c:
Looks like your touch1 coding and touch2 have spelling errors. In touch to find code, rtouch = true Typo right there and touch1 on top part doesn't match touch = true segment forgot to place the 1 after touch. See if that helped. My phone screens to small to see your code completely