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Dictionary is not allowed in DataStore??

Asked by
NotPix 2
1 year ago
Edited 1 year ago

What do I need to add to remove this error? Seems to break at the DS:GetAsync

Pieces of the main script posted below; bare with me i'm new to this..

local DS = game:getService("DataStoreService"):GetOrderedDataStore("Stats")


game.Players.PlayerAdded:connect(function(player)
    local Data = script.Data:Clone()
    Data.Parent = player
    local CopyData = script.Data.leaderstats:Clone()
    CopyData.Parent = player
    --stat() 
    if DS then
        local Stats = DS:GetAsync(player.userId);-- find old save
        if Stats then
            for _,Type in next,Data:GetChildren()do
                for _,S in next,Type:GetChildren()do
                    if Stats[S.Name]then
                        S.Value = Stats[S.Name]
                    end
                end
            end
        end
    end

    player.CharacterAdded:connect(function(char)    
    if char:WaitForChild("Humanoid") then
        update()    
        Insert_FallDmg(char); -- Enables Damage_On_Fall
        Insert_Ragdoll(char); -- Enables Death_Animation
        Insert_Blood(char);
        Insert_Sprint(char);
        wait(1) 
        Change_Clothes(char);
        CheckBadges(player)
        if isAuthenticated(player) then
        print(player.Name .. " has bought the game pass with id " .. passId)
        game.ReplicatedStorage.Weapons.M1014:Clone().Parent = player.Backpack
        player.Data.Inventory.M1014.Value = 1
        char.Humanoid.MaxHealth = char.Humanoid.MaxHealth + 50
        char.Humanoid.Health = char.Humanoid.Health + 50
        end
    end
    end)    
end)

game.Players.PlayerRemoving:connect(function(player)
    local Data = player:FindFirstChild("Data")
    local Stats = {}
    if Data then
        for _,Type in next,Data:GetChildren()do
            for _,S in next,Type:GetChildren()do
                Stats[S.Name] = S.Value
            end
        end
    end
    if DS then
        DS:SetAsync(player.userId,Stats)
    end
end)

1 answer

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Answered by
BlackJPI 2560 Snack Break
1 year ago

This problem is that you are using an Ordered Data Store. An ODS is like a regular old Data Store, except that it sorts data in either ascending or descending order. Because of this, the only type of object you are allowed to store as values are integers. This becomes very useful for creating leaderboards across servers and other implementations where efficiently ordering data is very important.

In your case, I don't see why you would want to use an ODS. For saving player data, a regular Data Store should suffice.

local DS = game:GetService("DataStoreService"):GetDataStore("Stats")
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