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Elevator door's CFrame not being changed when told to?

Asked by 7 years ago

So first step in coding an elevator is the doors automatically moving. One of my door(door1) moves, but the other one doesn't budge(door2). Please help?

debounce = true
script.Parent.Touched:connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") and debounce then
        debounce = false
        for moved1 = 933.301, 939.111, 0.5 do
            game.Workspace.Door1.CFrame = CFrame.new(Vector3.new(moved1, 4.642, -386.874))
            wait(0.1)
        end
        for moved2 = 926.038, 920.378, 0.5 do
            game.Workspace.Door2.CFrame = CFrame.new(Vector3.new(moved2, 4.642, -386.874))
        end
    end
end)

some lines of the script were too long to fit in the code block so that's why some lines of code run on into the next line.

1 answer

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Answered by
Perci1 4988 Trusted Moderation Voter Community Moderator
7 years ago
Edited 7 years ago
for moved2 = 926.038, 920.378, 0.5 do

Your start number is greater than your end number, but you have a positive increment. So basically you're trying to go from 926 to 920 by adding 0.5 each time. Just make the increment negative.

for moved2 = 926.038, 920.378, -0.5 do

This should work.

But seriously, dude... your code is a mess lol. Just add to the CFrame, don't use exact coordinates. This will also let you move the doors wherever you want and they should still work.

local door1 = workspace.Door1

for i = 1, 5 do
    door1.CFrame = door1.CFrame * CFrame.new(0.5, 0, 0)
end

Also remember that you never set your debounce back to true.

0
thank you so much, but what would i do for door2 to move the opposite way? Lukeisbossman64 73 — 7y
0
nvm, i figured it out Lukeisbossman64 73 — 7y
0
yeah it's just -0.5 instead of 0.5. Perci1 4988 — 7y
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