So, this script is supposed to move a players swordscript, in the linkedsword tool, and it does just that. The problem is there's still ties. Can someone help me out with a solution?
01 | game.Players.PlayerAdded:connect( function (plr) |
02 | plr.CharacterAdded:connect( function (char) |
03 | local var = 0 |
04 | repeat wait() -- 2/30th of a frame. |
05 | local ifs = char.Humanoid |
06 | if ifs = = 0 then |
07 | plr.Backpack.LinkedSword.SwordScript:Destroy() |
08 | end |
09 |
10 |
11 | until var = = 10 |
12 |
13 |
14 | end ) |
15 |
16 | end ) |
1 | game.Players.PlayerAdded:connect( function (plr) |
2 | plr.CharacterAdded:connect( function (char) |
3 | repeat wait() until char.Humanoid |
4 | char.Humanoid.Died:connect( function (OMG) |
5 | plr:LoadCharacter( true ) |
6 | end ) |
7 | end ) |
8 | end ) |
9 | -- [ Copyright @ToTo 129 ] -- |
Force respawn ties rarely occur. :3 Homemade by ToTo129
1 | game.Players.PlayerAdded:connect( function (plr) |
2 | plr.CharacterAdded:conncet( function (char) |
3 | repeat wait() until char.Humanoid |
4 | char.Humanoid.Died:connect( function (OMG) |
5 | pr.LoadCharacter( true ) |
6 | end ) |
7 | end ) |
8 | end ) |
Hope this helped.