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Why works my script only in Play Solo Modus?

Asked by 10 years ago

why works my script only by play solo? the script is in a screengui

player=game.Players.LocalPlayer character=player.Character mouse=player:GetMouse() clear={} obj=nil; bool_1=false; -->bool zum bewegen der box<-- bool_2=false while character==nil do wait() print("Load..") end -->WaitForChildCharacter()<-- function move_position() torso=character.Torso function check(box) for i=1,#box do if box[i]:IsA("Model") then if box[i].Name=="Box" then if box[i]:findFirstChild("Box")~=nil then if box[i]:findFirstChild("Box"):findFirstChild("posi")~=nil then part=box[i]:findFirstChild("Box") print(part) if (torso.Position-part.Position).Magnitude<=6 then bool_1=true

                            obj=part
                                print(obj)
                        elseif (torso.Position-part.Position).Magnitude>=6 then
                            bool_1=false
                            obj=nil;
                        end
                    end
                end
            end
        end
    end

end
check(game.Workspace:GetChildren())

end

function key_down(Key) print(obj) move_position() if Key=="e" and obj~=nil then print(1) bool_2=true while bool_2==true do wait() print("eDown") function key_up(key) if key=="e" then bool_2=false if obj~=nil then obj.Anchored=true obj.posi.maxForce=Vector3.new(0,0,0) obj.posi.position=torso.Position end obj=nil;end end mouse.KeyUp:connect(key_up) --^^^^^^^^ break if key up^^^^^^^^-- if obj~=nil then obj.Anchored=false obj.posi.maxForce=Vector3.new(4000,4000,4000) obj.posi.position=torso.Position end end

end
end
mouse.KeyDown:connect(key_down)
1
The most common cause for LocalScripts only working in a Local testing environment is not waiting for the player and character. You need to use wait() statements in a loop for LocalPlayer and player.Character because they don't exist immediately when the player joins, duckwit 1404 — 10y
0
You should make it as answer, duckwit. ZarsBranchkin 885 — 10y

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