I need to have a part identify the player's walkspeed for it to turn off CanCollide. I must do this by locating the player's humanoid.
Here is an example of finding the humanoid:
local sp = script.Parent local h = 35 local c = 5 local d = true sp.Touched:connect(function(part) local char = part.Parent local human = char:FindFirstChild("Humanoid") --Identifies the Humanoid if human and d then if human.Health > 0 and human.Health < human.MaxHealth then d = false local ch = human.Health local nh = ch + h human.Health = nh sp.Transparency = .5 sp.CanCollide = false wait(c) sp.Transparency = 0 sp.CanCollide = true d = true end end end)
Okay, I'm going to make a part's cancollide change to false if they player touching it has a walkspeed of 25 or greater.
--This script is parented to the part that is going to check if the player has a walkspeed of 25 or greater local part = script.Parent local validWalkspeed = 25 part.Touched:Connect(function(hit) local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) if player then local humanoid = player.Character:WaitForChild("Humanoid") if humanoid then if humanoid.WalkSpeed >= validWalkspeed then print(player .. " has a walkspeed greater than/equal to 25!") part.CanCollide = false else print(player .. " doesn't have a walkspeed greater than/equal to 25!") end end end end)