i looked everywhere and i cannot find the problem to why this wont work.
part.Touched:connect(function(hit) script.Parent.Transparency = .1 wait(0.1) script.Parent.Transparency = .2 wait(0.1) script.Parent.Transparency = .3 wait(0.1) script.Parent.Transparency = .4 wait(0.1) script.Parent.Transparency = .5 wait(0.1) script.Parent.CanCollide = false wait(0.1) script.Parent.Transparency = .6 wait(0.1) script.Parent.Transparency = .7 wait(0.1) script.Parent.Transparency = .8 wait(0.1) script.Parent.Transparency = .9 wait(0.1) script.Parent.Transparency = 1 wait(4) script.Parent.Transparency = .9 wait(0.1) script.Parent.Transparency = .8 wait(0.1) script.Parent.Transparency = .7 wait(0.1) script.Parent.Transparency = .6 wait(0.1) script.Parent.Transparency = .5 wait(0.1) script.Parent.ConCollide = true wait(0.1) script.Parent.Transparency = .4 wait(0.1) script.Parent.Transparency = .3 wait(0.1) script.Parent.Transparency = .2 wait(0.1) script.Parent.Transparency = .1 wait(0.1) script.Parent.Transparency = 0 end)
Maybe this will work? I have no clue but it should work. Also I cleaned it up a bit for you with loops... There's something even shorter with for i,v that stuff, but I'm still figuring it out myself.
local part = script.Parent part.Touched:connect(function() -- Hit is not needed as you have not used it in the script local transparency = 0 while wait(0.1) do -- wait 0.1 at a time transparenecy = transparenecy + .1 part.Transparency = transparency -- change parts transparenecy as the time goes on if transparency == .5 then -- as soon as its 0.5 transparency we open the door part.CanColide = false end if transparency == 1 then -- as soon as the transparency is 1 we start closing the door while wait(0.1) do transparency = transparency - 0.1 if transparenecy == .5 then -- as soon as .5 transparency we close the door part.CanColide = true end if transparency == 0 then break end -- break the loop end end break -- break the other look. end end)
Maybe this will work. My coding is basic though.
-- Variable -- part = script.Parent isOpen = false -- Main -- part.Touched:connect(function() if isOpen == false then -- Checks if door is open isOpen = true -- Declare that door is open/opening for i = 0, .5, .1 do -- Fading part.Transparency = i wait(.1) end part.CanCollide = false -- Make players able to walk through wait (1) for i = .5, 0 , -.1 do -- Fading part.Transparency = i wait(.1) end isOpen = false -- Declare that door is closed part.CanCollide = true -- Players are now NOT able to walk through end)
Might work idk....