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I made a script to change a characters walk speed change when they press a button. Help anyone?

Asked by
commag 228 Moderation Voter
7 years ago
local Player = game.Players.LocalPlayer

local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(key)
    if key:byte() == 1 then
         if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 30 then
            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
        elseif game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 16 then
            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 
        end
    elseif key:byte() == 2 then
         if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 30 then
            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
        elseif game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 16 then
            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 
        end

    end


    end)

that is my code. I'm essentially trying to make a character run when right ctrl or left ctrl are pressed. Thanks In Advance.

1 answer

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Answered by
Azarth 3141 Moderation Voter Community Moderator
7 years ago
Edited 7 years ago

Like kingdom said, using mouse for user input is deprecated. We now use UserInputService.

This uses a LocalScript in PlayerGui or StarterCharacterScripts.

local player = game.Players.LocalPlayer
repeat wait() until player.Character -- Wait until character isn't nil
local char = player.Character
local hum = char:WaitForChild("Humanoid")
local inputService = game:GetService('UserInputService') 
--  UserInputService is the new way to do anything with user input now



-- Easy way to store and check for variables is to use a table Dictionary
local keys = {

    ['Enum.KeyCode.LeftShift'] = true;
    ['Enum.KeyCode.RightShift'] = true;

}

inputService.InputBegan:connect(function(inputType)
    if inputType.UserInputType == Enum.UserInputType.Keyboard then 
        -- Make sure you're checking for KeyBoard input only.
        local makeKeyCodeAString = tostring(inputType.KeyCode)
        if keys[makeKeyCodeAString] then 
            local speed = hum.WalkSpeed <= 16 and 30 or 16 
            -- Ternary operator 
            -- speed is equal to this
            --[[
                if hum.WalkSpeed <= 16 then 
                    speed = 30
                else
                    speed = 16
                end
            --]]
            hum.WalkSpeed = speed
        end
    end
end)


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